The world is how we are. We do not investigate the essence of the world, we create concepts that allow us to speak about the world and act in the world.
Perception is an active construction whose goal is not to create an accurate representation of the real world, but to help us be in the world, to help life live. We see the world not as it is, but as it’s useful for us to do so – life and our worlds are user experiences.
As in offline so in online. There is a fundamental importance and relation of place to epistemology and phenomenology – a place shapes the thought and action as well as relations.
As in offline so in online, the space shapes the conversation, community and human social projects. As in offline so in online, humans create and design spaces.
How these spaces are designed and how they facilitate the relations in time provides collective identification and potential of active agency.
Create digital communal spaces. The spaces that facilitate connections, understanding, creation of meanings and values and action. Design for differences, contingency and uncertainty, as from these the generative human action and therefore creativity and innovation arise.